Friday, September 7, 2018

Manual Functions on the DSLR Camera

Click on the following link below for your required Wednesday reading assignment.
Read through all 8 steps in the article:
"DSLR Basics: 8 Easy Steps to Learn Manual Mode for Canon DSLR Cameras".
You will need to know what all of the labeled functions below on the Canon DSLR camera by the beginning of next week, so start using these diagrams below and memorize them for your first Manual Function assignment next week, and your next test which will be on Monday, November 19th.


Open up your "Notes" application and create a new note.  Create a list 1 through 10 on this new note.
Test yourself and see if you can complete the challenge below where you properly identify 1-10 using the WORD KEY and the DIAGRAMS below.  These will be in your lesson plan for the next 2 weeks and on your next test.

WORD KEY:

Mode Dial
Main Dial
View Finder
Shutter Button
ISO
Display
Exposure Compensation
White Balance
Power
Playback


The DSLR Camera Simulator

Use the link below to practice with DSLR Simulator to see how the manual functions such as Focal Length, Aperture (F/Stop), Shutter Speed, and Films Speed (ISO), effect the exposure, clarity, and depth of field in your photography.


camerasim.com/camera-simulator/

Set the functions on your DSLR Camera Simulator to match the ones you see in the image below:

A Useful Chart to Reference for Manual Exposure Functions


The Elements and Principles of Art and Design (in Photography)

Below are examples of the Elements and Principles of Design.  Study these carefully, as they are a big portion of your final exam.

Click HERE to see some examples of how these Elements and Principles are utilized in photography.

Elements of Design

Line - is a mark on a surface that describes a shape or outline. It can create texture and can be thick and thin.  Types of line can include actual, implied, vertical, horizontal, diagonal and contour lines.

Color - refers to specific hues and has 3 properties, Chroma, Intensity and Value.  The color wheel is a way of showing the chromatic scale in a circle using all the colors made with the primary triad.  Complimentary pairs can produce dull and neutral color.

Texture - is about surface quality either tactile or visual. Texture can be real or implied by different uses of media. It is the degree of roughness or smoothness in objects.

Shape - is a 2-dimensional line with no form or thickness. Shapes are flat and can be grouped into two categories, geometric and organic.

Form - is a 3-dimensional object having volume and thickness. It is the illusion of a 3-D effect that can be implied with the use of light and shading techniques. Form can be viewed from many angles.

Value - is the degree of light and dark in a design. It is the contrast between black and white and all the tones in between. Value can be used with color as well as black and white. Contrast is the extreme changes between values.

Space - A 3-dimensional volume that can be empty or filled with objects.  It has width, height, and depth.

Principles of Compositional Design

The principles of design are the recipe for a good work of art. The principles combine the elements to create an aesthetic placement of things that will produce a good design.

Emphasis - is an area that first attracts attention in a composition. This area is more important when compared to the other objects or elements in a composition.  This can be by contrast of values, more colors, and placement in the format.

Balance - is a feeling of visual equality in shape, form, value, color, etc.  Balance can be symmetrical or evenly balanced or asymmetrical and un-evenly balanced.  Objects, values, colors, textures, shapes, forms, etc., can be used in creating a balance in a composition.

Unity - brings together a composition with similar units.  If your composition was using wavy lines and organic shapes you would stay with those types of lines and not put in just one geometric shape. (Notice how similar Harmony is to Unity - some sources list both terms)

Contrast - offers some change in value creating a visual discord in a composition. Contrast shows the difference between shapes and can be used as a background to bring objects out and forward in a design. It can also be used to create an area of emphasis.

Movement - is a visual flow through the composition. It can be the suggestion of motion in a design as you move from object to object by way of placement and position.  Directional movement can be created with a value pattern. It is with the placement of dark and light areas that you can move your attention through the format.

Rhythm - is a movement in which some elements recurs regularly. Like a dance it will have a flow of objects that will seem to be like the beat of music.

Pattern - is the planned or random repetition that occurs in nature and in art.

The 6 Rules of Photographic Composition

Please click on the link to this website and read through ALL of the 'Guidelines for Beginning Photographic Composition.'
You will use these guidelines to critique your classmate's photos.
This material will also be included on your next test.

http://asp.photo.free.fr/Composition/photoProgramCompMainClass

For the "6 Rules of Composition" assignment you will be required take 10 examples of each of the 6 Rules.


  1. Simplicity
  2. Rule of Thirds
  3. Balance
  4. Leading Lines
  5. Framing
  6. Color Contrast - (Click on this link to learn more about Color Contrast, also known as Complementary Color)


Tuesday, January 13, 2009

Welcome Mr Ballew's Digital Photography Course

I am happy to welcome you to AP and Digital Photography 2.
The postings below are designed to get you caught up to these two classes with material covered in Digital Photography 1.

Whenever you have any questions regarding Digital Photography 1 assignments or topics, you can first look on this website for details. If your questions remain unanswered, feel free to email me at marty.ballew@shorelineschools.org.